High cost of Sorcery

From: markmohrfield <markmohrfield_at_...>
Date: Fri, 05 Jan 2001 19:11:22 -0000


Does anyone else find the Hero Point cost for gaining and improving sorcerous magic to be excessive? I realize that sorcery has some advantages over the other kinds of magic in terms of duration and range, but this is offset somewhat by its being less flexible. The cost for missapplied worship is particularly large, even relative to other forms of missapplied worship. For example, it costs a whopping 15 HP to gain or improve a grimoire from St. Aeolus! My own feeling is that the cost for gaining of improving a Grimoire should be reduced to 3 HP, making it equal to the costs for affinities and spirit traditon knowledge.
                                                Mark Mohrfield

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