> >> The rules say the standard penalty applies unless
> >> the Narrator says
> >> otherwise. So it's -3 or greater, at the
> >> discretion. Using
> >> the above rule, of course, you don't get to
> choose a> >> feat...
> >What do you mean no choice?
> Ignore that comment, if, like Jeff, you don't like
> the idea I
> presented of Initiates just using Affinities, not
> feats at all. If you
> allow Initiates access to Feats, you can use the
> listed ones (at an
> Improvisation Penalty) or allow them to make up new
> ones, subject to a
> penalty decided by the Narrator.
I do tend to agree with Jeff. I like the idea of an initiate having access to feats, the standard ones in the cult write up.
I would allow them to learn new feats, but no improvise.
A devotee would be able to use standard without penely and improvise new ones guring a game with a penelty. If they cement them with a HP, then it can be casr without a penely.
A runelord, or a worshiper who has a a presence on the inner world, a stronger connection, could improvise new feats without penelty, but still have to cement them.
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