> Since Initiates never "keep feats" the answer is no, but I suspect
> what you are asking is "If I can Improvise a listed feat at -3, and
my
> new feat at -6, can I spend a HP to increase my chance with the new
> feat" Which is an interesting question....
A very good point. I think I'd just work off the penalty -- IF it was a non-wierd/stupid feat until it was a -3 without charging the hero any HP for the privlege.
> My rulebook isn't to hand at the moment, but I think it is also
> possible for a character to learn a specific feat from a deity
(which
> is how Hero-Cults tend to work) The Cost is more than 1HP (I think)
> but you might be able to use something like that
Yes, stand-alone feats are usually the province of hero-cults or petty gods. Hidden Gale being an example. These are never subsumed into an affiity and have to be raised separately. In our house game, we have a hero-cult to Torvald Meldekbane who provides Confound Spell as a single feat...
> In fact I'm tempted to agree with Jeff and say that once the
"Current
Oh joy! =)
> case can I spend some of my HP to give me 'All Over Sun Tan 12' as a
> new ability" then it's probably OK...
Intriging Tan Lines 12 -- but I read Supermegatopia too much.
> If you have used the "make it up as you go along" method of
character
> generation, of course then the idea of adding skills as they become
> necessary may not seem so strange.
Yes, our 'list guy' realized that, after a year's play, he still had not used 2 slots of his list. He was "encouraged" to get an alynx follower and a hunter friend. A year is a bit too long to wait.
Has anyone else had this sort of problem with 'list' characters?
Jeff
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