>Points and feedback well taken. Thank you.
I think it should also be noted, as you've just started, that these are exactly the same questions that almost everyone asks when they start playing (and, worse of all, Narrating) HW. The magic system(s) is/are the biggest change in Gloranthan gaming from RQ to HW, and are not, I believe, adequately detailed with examples. Still, it's better than Archery...
Best way to 'understand' the magic system is just to wing it for a few sessions, given the basics you've read here. And the fact that we haven't all agreed on the answers is typical of HW, the system is flexible enough (or inadequately described, take your pick which is true) that there are a number of approaches to any procedure.
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