Thanks again.
I will be 1 of 2 regular GM's in our group and can
already see the struggle of some group members in
terms of shifting their thinking. At times it is just
unconcious, most of us are eager to get comfortable
with the HW rules. We are tryiung to take it slow and
just run a few simple encounters that are not a part
of a story just to get at the mechanics. It seems to
help to be helping.
- Wulf Corbett <wulfc_at_...> wrote:
> On Sun, 7 Jan 2001 09:17:20 -0800 (PST), bryan neff
> <nagilfar_at_...> wrote:
>
> >Points and feedback well taken. Thank you.
>
> I think it should also be noted, as you've just
> started, that these
> are exactly the same questions that almost everyone
> asks when they
> start playing (and, worse of all, Narrating) HW. The
> magic system(s)
> is/are the biggest change in Gloranthan gaming from
> RQ to HW, and are
> not, I believe, adequately detailed with examples.
> Still, it's better
> than Archery...
>
> Best way to 'understand' the magic system is just to
> wing it for a few
> sessions, given the basics you've read here. And the
> fact that we
> haven't all agreed on the answers is typical of HW,
> the system is
> flexible enough (or inadequately described, take
> your pick which is
> true) that there are a number of approaches to any
> procedure.
>
> Wulf
>
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