>
> In my campaign and the campaign I play, we use the
> following
> system as I think was suggested by David Dunham,
> subtract the
> task number of the augment/edge (e.g +1/+2 TN = 5)
> from the ability
> and then use a simple ability test to see if you
> succeed. This
> reduces the number of dice rolls, which I think is a
> major bonus
> and it is much simpler. We don't find that it is
> unbalancing,
> as the bad guys can do exactly the same thing.
Thats how I see it.
My
> campaign has the
> players with skills from 10-20 and the campaign I
> play has the main
> abilities in the 5W to 15W range and it works for
> both.
>
Good. Thanks.
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