> On Tue, 9 Jan 2001 21:28:54 +0000 (GMT), Graham Robinson
> <gjr_at_t...> wrote:
>
> >I've found it helpful to think fo heroquests as falling into
several
> >categories :
>
> All very useful, dramatic & good, but doesn't it strike anyone as
odd,
> to say the least, that everyone agrees the way to make HQs
interesting
> is to screw them up? That one of the most important parts of our
> characters' lives, probably the part they spend most time & effort
> preparing for, is best depicted going wrong?
>
> Wulf
I don't think so. Heroquets are by their very nature well known and,
in theory, predictable.
You'd just mentioned you hate the 'room a has orcs, room b has a
killer desert gelatin' -- for its very predictablity.
So, either you're going to have to go heroquesting into unknown
territory -- which is probably a good way to commit negligent PC
homicide or... what?
Jeff