Re: Passion spirits & automatic augmentation

From: Wulf Corbett <wulfc_at_...>
Date: Tue, 16 Jan 2001 11:40:09 -0000

> As rules say (HWRPIG) passion spirit grants automatic might/10
> augment to any skill used related to this passion (i.e. Hate
Darkness
> when fighting trolls). Kolating spirit-talker example seemed to
have
> might / 5. Which is correct ?

Hadn't noticed the numbers there, much check. 1/10 is what I understood, and fits pretty well with the augmentation rules (giving about the same bonus you'd get with a 'safe' augment).  

> Other question: is there anyone who has tried automatic
augmentation
> with other abilities(magical or mundane)in their games?

We don't do 'automatic' augments, but use a simple ability roll, success gives Ability/10 levels of augment (1 level = +1 bonus or +2 Edge). You only Crit on a 1 (even if the ability is over 20), and always fumble on a 20. Crits double the augment, fumbles (and only fumbles) give a penalty. Essentially, using the Passion Spirit rules (well, one version of them, according to your first point...).

Wulf

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