> > From: <rexabean_at_o...>
> >A number of times people have suggested that non-combat people can
just
> >use thier Worship Pantheon ability to call on the magical abilities
of
> >other more combat oriented members of the pantheon. But that is
against a
> >resistance of 20W.
> >
> >Given I know most of the characters in games I am involved in
specialise
> >as Devotees, or at worse Initiates, their Worship Pantheon ability
is only
> >about 13 or so. Even if it was 17 how can they reasonably hope to
get a
> >victory when the resistance will always bump to a success unless it
rolls
> >a 20.
> >
> >How have other people been handling this ?
>
> Augment your worship panthon (e.g., using Heortling Mythology),
provide
> modifiers for appropriate situations, modify the resistance, spend
hero
> points, or modify the resistance.
>
> Augmentations should be easy for characters using Mythology,
relationships
> and so on, or by pooling calls for divine aid and augmenting
eachother.
>
> Thom
Augmenting each other is not quite as useful -- only one mundane
augment is permitted to an ability -- otherwise you can have 40 people
all augmenting one person's ability massively. But that's really
"just" a ritual... (Yes, *I* consider Worshp and Mythology non-mundane
abilities but I'm just quoting rulez)... but I do allow deeds to help
-- wealth for sacrifices and promises (I swear to burn twelve sheep in
your honour, Issaries!), Prayer and Dance Sacred Dances (if time
permits) or even a ritual bonus.
However, I do allow the number of supplicants to add -- basically a
bonus equal to the level of commitment and number of worshipppers
using the Ritual bonus chart.
Hope this helps,
Jeff