> This time no interrogation, just a simple question! (Well
actually a
> complex question) ;-)
>
> In HW everything is an ability, but there are several kind of
abilities:
> physical, mental, equipment and so on. Sometimes though an ability
belongs
> to more than one category: Mercenary, frex, can be interpreted
either as a
> relationship, a personality trait or a flaw.
>
> Suppose the player chooses it as a flaw (the hero is despised
for being
> a mercenary), but then he wants to use it as a relationship
(Contact:
> Mercenaries). Would you allow him? Perhaps with an improvisation
modifier? I
> think I'd allow him, but I'd like to know your opinions. And if he
doesn't
> choose it as a flaw, still it could portrayed as one in some
situations (the
> hero is interacting with someone with a "Hate Mercenaries"
personality
> trait).
>
> Mmh... Probably the answer is, as usual, "Go with the story"! :)
>
Not quite.
But if you've got something on your sheet as a flaw, "Mercenary" I'm
not going ot let you use it for something else. It implies 'Mercenary
attitude or the scorn we give to mere 'mercenaries'' BUT if heis got
it on his 100-word-writeup, I'd give him several 'mercnary' usages,
depending on what fit the concept...
Mercenary Contacts
Mercenary Flaw
Mercenary Captain Ally
Mercenary Personalty Trait
Mercenary Follower(s) (but that would CERTAINLY have to be named
and/or bought individually)
Jeff