Re: Digest Number 461

From: Thom Baguley <t.s.baguley_at_...>
Date: Wed, 14 Feb 2001 17:03:04 +0000


> From: Alexandre Lanciani <takenegi_at_...>
>Subject: A Question about Abilties
>
> In HW everything is an ability, but there are several kind of abilities:
>physical, mental, equipment and so on. Sometimes though an ability belongs
>to more than one category: Mercenary, frex, can be interpreted either as a
>relationship, a personality trait or a flaw.
>
> Suppose the player chooses it as a flaw (the hero is despised for being
>a mercenary), but then he wants to use it as a relationship (Contact:
>Mercenaries). Would you allow him? Perhaps with an improvisation modifier? I
>think I'd allow him, but I'd like to know your opinions. And if he doesn't
>choose it as a flaw, still it could portrayed as one in some situations (the
>hero is interacting with someone with a "Hate Mercenaries" personality
>trait).

Technically, I'd say you can use a flaw "positively" provided you don't do it too often. Else, I'd class it as two abilities which could be raised or lowered separately.

Thom

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