Re: Re: A Question about Abilties

From: Henrix <henrix_at_...>
Date: Sun, 18 Feb 2001 03:40:06 +0100


Roderick:
>Because flaws cost no resources (HP) to increase. "Okay, I put another point
>into 'Hunted by Lunars', it's now 10w2. Watch out ladies, Joe Lunarbane is
>in town".

Good point. Of course the player so evidently abusing the "flaw" should be made to pay HP to increase it. I would prefer to give such things out as assigned HPs (or assigned non-HPs, in the case of flaws), or at least require a good motivation from the player ("what do you mean Deaf 10W2?").

What I am saying is that dividing abilities into flaws and not-flaws seems artificial and not conducive to the MGF. So what if a player finds good use of a flaw, I do not have to punish him directly (after all, I am the one who allows the flaw to be used that way, or not). Should the G...Narrator likewise not be allowed to occasionally use a hero's abilities against her?

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Henrix

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