Good point. Of course the player so evidently abusing the "flaw" should be made to pay HP to increase it. I would prefer to give such things out as assigned HPs (or assigned non-HPs, in the case of flaws), or at least require a good motivation from the player ("what do you mean Deaf 10W2?").
What I am saying is that dividing abilities into flaws and not-flaws seems artificial and not conducive to the MGF. So what if a player finds good use of a flaw, I do not have to punish him directly (after all, I am the one who allows the flaw to be used that way, or not). Should the G...Narrator likewise not be allowed to occasionally use a hero's abilities against her?
--- Henrix
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