> A simple rule might be +1 weapon rank OR +1 armour rank. This makes the
> style more flexible than weapon + shield, but not unbalancing. (Note
> you
> also need weapon + offhand weapon fighting as a sub-skill, costing at
> least
> one HP or a few words). I might also allow "Two-weapon fighting style"
> ability (not subskill) as a mundane augment.
Or a separate skill "Two Weapon Use" which you could use to augment your offense or defense as you needed. It's a little weird, but it removes the need for a "special case."
Peter Larsen
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