> In Thunder Rebels Hedkoranth seems to have lost that feat.
>
> I'll offer a possible explanation of why an aspect of Orlanth
> Adventurous has this feat rather than than one of Orlanth Thunderous,
> and why it is a movement feat rather than a wind feat. Anyone with
> wind magic has the potential to lift objects with the wind, by
> raising a sufficiently strong wind. But they can only move things
> that the wind would normally affect.
>
> On the other hand, with the movement affinity, you can cajole the
> object into "wanting" to move with the wind, sharing the desire to
> flow with Orlanth's winds and suppressing its static nature.
> Therefore things that wouldn't normally be blown by a certain
> strength of wind may come free and start blowing. I would imagine
> that this is often used to enhance wind magic, and vice versa.
Cool! You made me change my mind... ;-)
So, Hedkoranth gets the feat as part of his Wind affinity (in fact it's probably just a consolidated use of the affinity) whereas OA gets Lift Object (tout court?) because it represents his power to move (i.e., change the state) of things normally bound by stasis.
Jeff:
>> I don't have TR yet (but should get in in a couple of week) so
>> the keywords given in HW:RiG. I don't have the book with me but I'm
Thanks for the advice. Luckily my memory is not that bad...
> Orlanth A's affinties are Combat and Movement. The Explorer subcult
> provides Wind.
In TR maybe... But I was talking about HW:RiG. I would have liked to understand how come the same feat belonged to different affinities, if it was just a mistake or if there was some deeper truth. Bryan's explanation above is nifty (hence true).
> However, as to why the move obejct with wind work is that its MOVE
> object with... (whatever) rather than move object with WIND....
Sorry, but I don't quite understand what do you mean here. Could you please rephrase it?
Cheers, Alex.
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