> > > Functionally the same, but easier to work with in practice.
> > You are also penalising your players in terms of there resistance
to
> > magical attacks as this is frequently resisted using the affinity
> > rating.
>
> That's true - the +3 would also have to apply to those suffering
> attack. The main reason for the change is that by far the most
common use
> of affinities (in my game) is an initiate using it as an augment.
I'm
> considering how to streamline this.
I'd love a streamlining too, our players keep forgetting or confusing matters (Andy & I being in the same group), the worse as we use -5 as the default mod. You might (unlikely) also penalise Follower ratings, if the Affinity was the highest Ability, and learning Secrets...
Wulf
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