I'd allow tough to increase defensive rank, resist disease, and heal ("shrug off") minor wounds on self. It is specifically mentioned as being used to make final/last ditch actions.
>2. Also, could such an ability be used to apply a handicap to your opponent?
>Can abilities be used in this manner?
Generally, this is frowned on by purists, but you can do this if you like.
>3. Take the example of Kallai fighting a Zombie....he switches to using a
>fight undead feat (17) rather than his close combat (5W).
>Why on earth would you do that? What is the advantage? I know its supposed
>to be 'better' for zombie-squashing, but how?
>Was he penalised (improvisation penalty) for using Close combat against the
>Zombie? Does the Zombie's armour edge (if he had one) not apply when the
>magic is used instead?
Is this on the Hero Wars FAQ? The main reason is to change the resisting ability (IMO). I would rule that the Zombie would have to use magic resistance or the default 14 (in place of close combat).
A narrator may also rule it ignores armour edges (I probably would).
>Should I be sending these very basic questions elsewhere?
>I hate to waste your time with this stuff (which probably has been discussed
>before)....
No, but you might want to check the Hero Wars FAQ.
Thom
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