> My assumption then being that rolling to exit the quest is only
> needed if you try to terminate the quest at an abnormal point
> (i.e.things are going really badly, unexpected enemies turn up, and
> you want to bail).
That's certainly how I'd handle it...
If only because success ought to give you enough of a bonus that it should be easy to leave, and kind of anticlimactic if you couldn't.
Roland
> Hiorl the Miller
That's an awful lot for a (relatively) insignificant subcult... Not sure why it needs to be more than one, actually.
-- David Dunham <mailto:dunham_at_...> Glorantha/HW/RQ page: <http://www.pensee.com/dunham/glorantha.html> Imagination is more important than knowledge. -- Albert Einstein
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