If you inflict enough damage (22+ AP), I'd allow you to get *both* the grievous wound and the Trading AP version. However, when the rules were being put together, I didn't have a particular combination of the two in mind.
> I ment to point out that rather like "Impale" in RQ, "Wound" is
> probably a special combat related case of this general rule. A
> character who inflicts a big loss in a Debate, for instance could
> choose to inflict a penalty in his opponents skill.
Definitely - you can "wound" in a debate, or seduction, or riddling, or...
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