> Hi,
>
>
> I had a problem during my sunday session : during play, some of the
> PCs had to fight a big nasty beast (a wrongly reincarnated
dragonewt,
> hunting and bashing trees on their tula).
>
> And I didn't know how to play by the rules. I just asked the players
> dice throws, describing the fury of the beast, attacks and retreats
> and so on, but never using AP, because I didn't know how to do it
for
> this kind of contest. (and after lots of critical success by the PCs
> and almost killing some, I decided the beast was defeated).
>
> I had the impression, at the time, that the rules would say
>
> to consider all PCs as a single entity, with a leader (strong
> fighting ability) and the others lending APs and so on. But during
> play no one had the impression of any leader : they were surprised
to
> find the beast, and were disorganized, running everywhere, shouting,
> falling and so one.
>
> Do you think the system could work with APs, players betting some,
and
> the beast trying to fight them all at the same time ? Did I miss
> something in the rules concerning this (admittedly, I didn't read
the
> contest part for quite some time, and didn't want to do it during
> play).
Hmm. I suggest you look at the mutiple extended contests section of
the rules.
How I would have run it would have been like a normal combat. On one
side are the PC;s with their various combat/magic skills. ON the
other is the dragonnewt-thing using its Combat augmented by whatever
it could bring to bear.
If it was not huge I'd say that only 4 or so heroes could attack it
directly (close combat) but others could use magic or augment/lend
AP/assist other heroes.
Combat proceeds normallly with each hero attacking on his action. If
he loses against the creature, then he loses/gains AP. But each time
the heroes attack, they gain a multiple attacker bonus of -3 to the
critter's ability. The creature, when it comes around to its action,
can attack ONE hero (unless it had many attacks or something like
that).
Jeff