Re: About Anaxials Roster, and the otherworlds

From: Thom Baguley <t.s.baguley_at_...>
Date: Tue, 1 May 2001 16:25:39 +0100


> From: Peter Larsen <plarsen_at_...>
>
> I'm not necessarily an Anaxial's buff, but the modifiers don't
>necessarily get you both ways. For example, we have a Hedkoranth Devotee
>who is arm wresting one of of his God's followers in the Thunder Brother's
>Hall on the STorm Tula. The Devotee is Strong 10W. He gets +5 for being in
>a Safe part of the Otherworld (Narrator's Book, p.33). His opponent is a
>middling-strong Umbroli (Strong 20 (+20 for being "home")(AR, p.197). He's
>a little outclassed, but not enormously. Now, if that devotee goes out into
>the Fire Tribe's territory, his Close Combat 15W3 is not reduced (NB,
>p.33), but the Star Soldier he's fighting gets the +20 for a Close Combat
>of 10W4 (AR, p.192). Some hero points or augmenting will be called for. If
>the same devotee goes to the Western Otherworld and tries to charm a
>Luathan Guard, the Devotee will be -20 (NB, p.33, again) to his Charm 10W,
>and the Luathan's Suspicious will be 18W (AR, p.207). Good luck Devotee!
>Things will be worse for Initiates, but one might ask them what they are
>doing wandering around in hostile parts of the Otherworld.

Excellent summary. Rarely will heroquests stray out of safe or neutral territory. Some big quests (LBQ and Sorceror Town) may require it, but most don't.

Thom

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