Olli Kantola wrote:
...
> That brings us to the point that if heroic individuals
> encounter normal, but competent individuals (such as enemy weaponthanes or
> something) then if they have heropoints, they are very likely to use them.
> If on the other hand they don't have them, then the PCs aren't in any real
> danger against opponents that don't have heropoints. On the other hand if
> only major villains have heropoints, then only they pose a danger to the
> pcs and they have to use their own points...
...
I never give NPCs HPs. It cheapens the currency. If I gave NPCs HPs,
I would have to give the PCs so much more in (gamne-mechanic)
compensation. So nothing would be gained.
IMAGE, HPs are the only game mechanic advantage the hero's have. The
mechanic gives them an emergency escape when they are unlucky, or I
have made the bad guys too powerful.