Re: augments

From: Nick_at_...
Date: Wed, 09 May 2001 13:45:07 -0000


Thom wrote:

> Excellent point. I think feats are specific.

Quite agree.

> In this case a ^20 edge would also change the tactics used in the
> battle, so translation into a +10 skill bonus might not be
> sensible. I quite like the idea of using defensive edges to reduce
> casualties if you lose.

Maybe one could write a new rule system for resolving mass conflicts with simple or extended contests that would feature this.

In the meantime, why not let the Narrator decide?

The point of reducing something to a simple contest (but carrying over augmentations etc. from the extended system) is surely that it's not always worth bothering about all that detail. At which point, why worry about calculating the precise casualty figures using edges and handicaps (etc.) as modifiers?

As a general principle, what you propose is clearly sensible. But I don't see that it necessitates using the complex extended resolution system for something that could be resolved by rolling just two dice.

[Background: our freeform "Tarsh War" includes skirmishes between patrols which are hardly ever worth playing out in any detail. The game is run at army level, not at patrol level. Hence my interest]

Cheers, Nick

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