I'd go along with this too.
> ...
>> So I was wondering if the equivalent for a change to a different >> mundane attack might be something like forcing the defender to roll >> with another ability, something like Dodge, rather than their Close >> Combat, to represent the fact that the sudden attack from the rear >> means the defender has to scramble around and respond to the >> surprise.
You can always assign the Defensive Manouvere an Improvisation
modifier if you are not convinced it is completely appropriate in the
circumstances...
<snip>
> An extreme example is when the 'attacker' (the active party) decides
> to try to disengage from combat. In that case, they switch from
> using their Close Combat to using Run Fast, or some such. I would
> not allow the 'defender' to prevent the escape using Close Combat
> unless the 'defender' was blocking the only escape route. This
> example is significant; most fighters have better Close Combat than
> Run Fast, so allowing 'defenders' to use their Close Combat to
> prevent disengagement would, in effect, make attempting to disengage
> pointless.
And of course the advantage is, if the "defender" wins by enough of a margin, they can *still* cut down the fleeing opponent as he turns and runs. (This might be a good place to oppose their "Run Fast" with your "Overbear Foe" feat and rugby tackle them to the floor...)
Powered by hypermail