Look at the Carryover chart on Page 49 of the Narrators book. Homecoming is *not* a Critical element, but *does* contribute to carryover. So if you fail "crossing over" (And this would require some extreme conditions, especially if you have been generally successful so far - you have support from your mundane friends which got you to the God plane in the first place, *plus* positive carryover that you didn't have before...), you'd get "spit out" of the God Plane, not necessarily in the best place ("Oops, well, you come out in the middle of <Snake Pipe Hollow/Lunar Military Headquarters in Boldhome/Dragon's Eye>, what do you do now?"), plus they get assessed the negative Carryover that the failure gives, reducing the effect of their quest/length of time an effect lasts.
Truely nasty narrators can make "Homecoming" a required element of the quest, and yes, the heros would then be stranded on the God Plane and need rescuing.
RR
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