Re: Digest Number 556

From: Thom Baguley <t.s.baguley_at_...>
Date: Fri, 25 May 2001 16:31:32 +0100


> From: "Tim Ellis" <tim_at_...>
>Hmm, made me wonder whether an alternative way of assigning numbers
>to abilities would be to assign a "pool" of points to be shared
>between all the abilities, setting a "maximum" and maybe a limit to
>how many can start above 20. It would mean that Character Generation
>would take a bit longer, and require slightly more maths, but would
>mean not every new character has "the same" scores in all their
>keywords. If you set the "pool" to be the sum of the points you
>would get by the "standard" method then you could still default to
>that if you wanted.

Why not just allow players to freely raise 13 and 17 abilities up to +3 provided each rise is compensated by a subtraction from another ability of the same type (to prevent too much-mini-maxing).

So Davost has a clan relationship of 12 but bloodline of 14 (-1/+1).

Thom

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