Re: Running a Chase/Pursuit

From: Benedict Adamson <badamson_at_...>
Date: Tue, 29 May 2001 10:32:21 +0100


Tim Ellis wrote:
...
> Another idea, using existing HW mechanics, but avoiding the extended
> contest, is to treat it in a similar way to a Hero Quest. This
> probably would take a little more preparation. Divide your chase into
> a number of discreet steps, some of which may be simple running
> contests, and others will use the other abilities we have already
> discussed (local Knowledge, jump, hide, dodge etc.). Roll each
> contest in turn, granting the winner a bonus in the next contest
> depending on the result

...

An interesting idea. Perhaps the 'carryover' rules need to be generalized so they are applicable to other situations? I don't like rules for special cases.

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