Tim Ellis wrote:
...
> Another idea, using existing HW mechanics, but avoiding the extended
> contest, is to treat it in a similar way to a Hero Quest. This
> probably would take a little more preparation. Divide your chase into
> a number of discreet steps, some of which may be simple running
> contests, and others will use the other abilities we have already
> discussed (local Knowledge, jump, hide, dodge etc.). Roll each
> contest in turn, granting the winner a bonus in the next contest
> depending on the result
...
An interesting idea. Perhaps the 'carryover' rules need to be
generalized so they are applicable to other situations? I don't like
rules for special cases.