There's plenty of reason to travel by water, though perhaps not if you're a landlocked Sartarite. I ran a game set in Second Age Jrustela, where the heroes spent lots of time on the sea.
One rules note: two sailing ships take a long time to close, so people have a long time to prepare. Figure that everyone has time for lots of enhancement magic.
Abilities from the Pirate Captain keyword included: evaluate sailor, leadership, seamanship, close combat, evaluate goods, evaluate ship, intimidate, navigate, read seas.
David Dunham A Sharp david_at_... Voice/Fax: 206 783 7404 http://a-sharp.comEfficiency is intelligent laziness.
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