Um, only devotees get feats and they don't suffer an improv penalty if they are using the feat in an acceptable, standard manner.
> > Greg's (I think!) take was that initiate's use the affinity
> directly, and
> > lack the control that feats provide. Thus they just say 'I use my
> > magic to kill the zombie' and its up to the GM to decide if and
> > works.
> So wild Death magic abounds. May kill zombie mut might also hit
> anyone else within a radius for 2AP, that sort of thing.
> and potentially dangerous sounds good to me.
Close but from what I recall Greg's explanation at the con was that: You're asking Humakt for help and tossing some dice. The narrator decides how well you get helped and how. Its an augment without a penalty -- but you can only do one augment with that affinity. If you've got multiple feats, you can do differnt ones (a great advantage of devotees)
I just don't think its uncontrolled, sorry. Calling for a feat is asking for a specific bit of help, hence the improv penalty.
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