un-lurking
Hi all!
Having finally overcome my "Runquest grognard 5w3" and switched my game to
HW, I'd like to ask for some advice and guidance.
- When dealing with ranged combat, what abilities are most appropriate for
the opponent (assuming they are not returning some ranged attack)? My
current thought is that some sort of specific "Dodge Missiles" type ability
or feat would be used at full skill, while a "Hide in Cover" or a simple
"Dodge" or "Agile" would be used with an improvisational modifier. If a
Close Combat ability were being used it seems I should impose a more hefty
improvisational penalty, while "Brew Mead" is right out. Does this seem
right?
- Another ranged combat problem I'm having is dealing with a character
closing in on someone using a missile weapon. My difficulty is trying to
figure out at what point in the ebb and flow of AP the closing character is
on top of the archer (or whatever.) It seems to me it should be well before
the archer is at zero, but still the archer should get some benefit for
range. Any thoughts?
- Final actions- I had a player in Saturday night's game try something
appropriately flashy. She jumped out of a tree onto a bad guy who was
scoring big against another player. She blew the roll and wound up at 0 AP.
In the next round she was left alone and she succeeded at her "Endurance"
ability roll and got a final action. Since no one was lending her any AP the
only thing I could think of for her to try was a desperation stake attack to
try to get up to positive AP. Is there anything else she could have done?
Healing wouldn't seem to work because she wasn't really "hurt" and that
doesn't generate AP anyway.
- I have a character with metal-working skills. I understand how to use
extended contest for her to forge a sword and to enchant that sword. I also
see how she could give that sword some sort of target number in one of her
abilities. What I don't see is how she could go about giving the sword a
permanent "edge."
- Any advice on how to use the new "Decapitate Foe" feat in a game without
hit locations? My real problem is figuring out a way to do this that
wouldn't make the feat much more powerful than Humakt's Death Secret. My
best idea so far is to make its use into a simple contest of affinity vs.
resistance, but only have it work on a major or complete victory.
I love the possibilities of this game, please help!
Gerald Bosch