> Just for the record, *I* am opposed to making Close Combat (or
ranged combat
> for that matter) a broad skill, because (as Dave Dunham pointed out)
the
> only thing you can really use it for is "hurt your opponent" (and
"keep from
> getting hit").
But it's a pretty "broad" ability in terms of applicability, as far as the average game of HW is concerned... Personally I like the idea of making CC a broad ability, if only in the hopes of "incentivising" people to chose combat skills with more narrowly defined scope, and more evocative tags.
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