> In my game I've converted an RQ Sword of Humakt into the new
system. I'm
> having this exact problem. The feats don't seem all that "sexy"
and his
> sword skill is so high that he really sees no need to build up his
> affinities.
I ran across similar difficulties trying to cinvert HW to LOT5R. HW makes a lot of use of the mythic identity of feats, but I have trouble translating something more mundane abilities, things that are less "magical". And, like you, I feel I am repeating myself ovcer and over, and that I am not ure that players will take advantage of these given the flexibility of the combat skill.
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