> > >
> >
> > True. But in a group extended contest, some people will go early
> and be able to do
> > what they'd like, others will be attacked (or whatever) before
> they're able to
> > execute their plan and thus their AP is determined by the ability
> they had to use to
> > resist the attack.
>
> My reading of the rules disagrees here. Your AP are based on the
> skill you use for your action, not what you use to defend with--and
> these could be very different. For example (skipping your second
> question for a second), a healer is attacked by a warrior, and the
> warrior goes first, and attacks with a sword. The Healer defends
> with her dodge skill of 14. On her turn she uses her "flee combat"
> skill of 3W to try and run away. Her AP are 23, not 14.
In the examples, it talks about the initiator of the contest choosing the ground so
that the defender starts at fewer AP. I seem to remember the debate example
being like that, with the Orlanthi appealing to the emotions of his audience to cause
the Lunar philosopher to either oppose with his Debate at a hefty penalty or use his
much lower more emotional skill, leading to a lower starting AP.
Thanks for the ideas so far for how to begin contests. I think it will be pretty obvious
much of the time who goes first.
Michael