>> While I'm on the subject:
>
>> Bah. Humbug. "Broad abilities" my arse: Greg's reinventing RuneQuest
>> characteristics and skill categories. Pfui.
>>
>> Nick
>
>Off hand, I'd suggest that one not be so quick to blame Greg.
>
>But I'd rather stay with the less encumbered system we've got with
>some tweaking rather than a whole new set of categories that will be
>subjuect to more intepretation.
Yup.
God knows, HW2's got enough to do making Sorcery a viable magical path, Mysticism comprehensible and the layout non-icky.
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