Nick Brooke:
> It's not so bad when you apply the failure penalty to the augmentING
> rather than the augmentED ability. Which is the player's free choice
> in the rule as she's written, anyway.
I don't _think_ that's the intended meaning of the rule as written
- but it's a very good idea, IMO. I'm sure I've seen it explicitly
suggested as a variant/fix/house-rule. The main fuzziness is how long
one should apply such a penalty for, since it might be argued that
the intended duration of the augment (i.e. current contest, as a rule)
will often be a neglible downside. (*rolls against some affinity*
"Fireblade didn't work -- oh well." *rolls repeatedly and with
extreme prejudice on a (or indeed The) combat skill*)