There are a lot fewer of us who know enough about Hunting or Farming even to make a plausible list of fifteen subskills, still less assess reasonable defaults between them - what should the default be between Pick Correct Time For Sowing and Put Arm Up Cow's Bum?
So, any move to detailed skill structures seems likely to push us back to the emphasis on combat, which I thought HW was giving us the chance to get away from.
Andrew
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