> In contrast, the fighting styles solution of HW seems to be a
> good compromise - you want to use a weapon style that you have
> practiced with, definitely, but the consequences of not doing so are
> reasonable.
> Cheers
> David
I still feel that having generic Close Combat cost 3 HP and subskills be raisable at 1HP/lvl solves many problems.
If the character is supposed to be a shinobi (ninja) competent with any melee weapon she picks up, then just raise CC
If it's your average heortling CC 15, you can fairly easily raise a subskill to a reasonable level,
Spear & Shield +5 (20)
without the character suddenly becoming a virtuoso with every sort of hurting implement.
-Adept
PS. It also seems to work if CC costs 2HP to raise, instead of 3.
Powered by hypermail