Re: Broad Abilities

From: Tim Ellis <tim_at_...>
Date: Wed, 20 Jun 2001 13:15:43 -0000

> > I see broad abilities as a complex non-solution to a simple
> > non-problem.
> Seconded.


I think any attempt to treat some abilities as being some sort of "meta" ability is doomed to add complexity and only raise more questions than it answers (If you don't allow "Hunting" because "Hunter" is a key word, but do allow "Singing", what do you do when some future product has a "Singer" key word, for instance)

Having "Close Combat" as a catch all category is definitely a feature rather than a bug - but one that is easy enough for individual GM's to extend if they feel it necessary.

Most of the "can be used to augment most things" skills are not generally useful except as augments, so the extra cost to improve them acts as a deterrent to abuse.

Which, I think only leaves "Grimoires and Affinities are treated differently" - Which is true, but might be seen as a "Grimoires and Affinities" problem rather than a "Broad Abilities" problem (If indeed it is a problem at all)

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