> Frankly, I think the opposite problem (a character who is a
> virtuoso with some particular form of combat being suddenly useless
> when it is removed) is a far bigger problem in game play (of games
Yeah, agree wholeheartedly.
> training reflexes, learning when it is safe to strike and not,
> alertness, footwork, and all that stuff that doesn't have all that
> much to do with the nature of the object in your hand. Many people
Yes - and 1HP roughly reflects the difficulty of learning a new thing in their hand. They are not learning to FIGHT all over again.
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