> > (1) I have never liked 'Close Combat' and insist on proper weapon
> > skills,
> > with improv modifiers for other related skills. CC always seemed an
> > unnecessary rules clutter to me. The difference in practice has been
> > almost negligible...
>
> Do you mean that you use direct
>
> Sword & Shield
> Brawling
>
> etc...
>
> skills instead of a general cc with style definitions? That certainly is
> one way to go.
That's what we do in my campaign. I've also run with proper close combat at cons, and to be honest the difference is negligible. Apart from the HP cost.
Cheers,
Graham
-- Graham Robinson The Stableyard - Internet Solutions gjr_at_... http://www.thestableyard.net
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