I agree. IMHO, Any rules (rather than game-world consistency constraints) that mean the Narrator must say no to a chosen ability name are bad. Yes, I do mean it; see my previous posts on the 'Stop Time' and 'Dragonslaying Swords' threads.
> Having "Close Combat" as a catch all category is definitely a feature
> rather than a bug - but one that is easy enough for individual GM's
> to extend if they feel it necessary.
Our gaming group has warrior heroes and non-warrior heroes. Nobody has expressed dissatisfaction with Close Combat being a catch-all category.
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