> David wrote:
> > Augments are both an extremely poor return on investment, and a
> > cumbersome rules mechanic. If you are going to fix something on
> > a HW second edition, fix augments.
>
>
> I rarely choose augmentation as an option in extended contests.
> Forgoing one round of the contest to get a +1 or +2 is simply not
> worth it. Getting a ^2 or ^4 is usually better, and we have often
> used AP transfers.
Augment a friend who is struggling against a superior foe. It may
save his life (or lend Ap but that may not aleviate the first
problem).
"Luke! Catch!"
Jeff