IMO I understand this in the sense you mean it, but in the larger scale, I'd
disagree with this statement entirely.
Keywords are a handy gamerule tool for 'guiding' characters along
Glorantha-realistic channels in terms of culture, weapons, skills,
knowledge, etc. It rewards players for being culturally 'correct', meaning
theoretically that the larger percentage of players will choose the "skill
maximizing route" of getting a pile of skills for a couple of character
essay words, than players who will eschew the efficiency of the mechanism in
favor of complete freedom in skill set selection. Hopefully this will mimic
(or seem to) the ratio of culturally-normal people to aberrent Ulerian
were-hobbits wielding arbalests.
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