>Actually, in the game where we had sorcerers, they had more time to
>prepare, and better opportunity for ranged magic, since they were
>closing in ships.
>
>But given the narrative nature of the game, neither range nor
>duration made any real difference. Ever. Since 1998. With two
>different Narrators. Even with different versions of the rules.
>Effectively, most magic is used at some distance, and lasts for a
>while. That sorcery theoretically expands on these fuzzy numbers is
>nice, but it in no way compensates for the very real and clear-cut
>additional cost of improving.
Once again, David and the SFC provide us with opinions based on years of actual playtest data.
Thank you.
Cheers David
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