> At 10:55 AM 6/21/2001 -0700, David Dunham wrote:
> >>Consider the example in the rule book: the 'Collapsing Wind' that
> >>Kallai has. The narrative implies that Kallai's player never uses
> >>that ability until long after character generation. So it would
> >>almost certainly have a rating of only 13, which will not collapse
> Do people really expect the Narrator characters to follow the rules of
> character generation?
Well, since Kallai is an example of a player-hero, yes. :-)
However, Kallai's player *could* have put double-HP raises in "Four Collapsing Words" (that's the ability in the book, really, look it up, page 30), so that it wasn't quite as wimpy as David suggests. Or, if the Narrator figures the 4CW is the perfect ability to use for the situation, then he might assign a resistance of only 14 to the contest, which is only slightly better than the Kallai's 4CW 13. Note that the example says Kathy "allows Rick an action roll to attempt to knock the walls down", not necessarily that she doesn't give the walls a high resistance. Of course, if *this* happens to be the occaision that the 4CW were actually used, then I'd make it more likely to work.
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