The main issue is probably with assymetric ability tests suh as sneak vs. listen. A poor sneak roll should make one side's performance really bad, while a bad listen roll doesn't seem to have the same effect. I glossed over in play (as the foes been snuck up on were talking, snoring etc.). A secondary issue is handling multiple criticals.
Having said that the rules worked fairly well in play and do fill a useful niche.
Thom
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