>treating it as a simile - so your Standard Contest Notation would
read
Esacape Chains (24): Escape Chains (+2), Foil restraints , Strong (-5)
for example, whereas the alternative is
Escape Ropes (24): Foil Restraints, Escape Chains (-3), Strong (-5)
The idea being to reward people for taking a narrow skill<
OK I followed this, but surely
Escape Chains (1W4): Escape Chains (+2), Foil restraints , Strong (-5)
is the same as
Escape Chains (1W2): Escape Chains, Foil restraints(-2) , Strong (-7)
i.e. the narrowest skill is the resistance, increasingly broader skills are at a minus, so here we reduce the resistance to 1W2 - Escape Chains level and reuce everything else by 2.
In other words in episode development you can always rewrite to give negative TN modifiers for broader skills and no modifer to the narrowest skill.
That said I can now see that the narrator should be allowed the ability to give an on the spot positive modifier to TN if they feel that a character in their game has a more appropriate skill than in the published episode and that as a result the resistance there is too high.
Ian Cooper
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