Logically and Stylistically Superior!

From: epweissengruber_at_...
Date: Tue, 26 Jun 2001 21:39:29 -0000

> The idea being to reward people for taking a narrow skill<
>
> OK I followed this, but surely
>
> Escape Chains (1W4): Escape Chains (+2), Foil restraints , Strong (-
5)
>
> is the same as
>
> Escape Chains (1W2): Escape Chains, Foil restraints(-2) , Strong (-
7)
>
> i.e. the narrowest skill is the resistance, increasingly broader
> skills are at a minus, so here we reduce the resistance to 1W2 -
> Escape Chains level and reuce everything else by 2.
>
> In other words in episode development you can always rewrite to
give
> negative TN modifiers for broader skills and no modifer to the
> narrowest skill.
>
> That said I can now see that the narrator should be allowed the
> ability to give an on the spot positive modifier to TN if they feel
> that a character in their game has a more appropriate skill than in
> the published episode and that as a result the resistance there is
> too high.
>
>
> Ian Cooper

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