I am translating my game into HW, and want to carry over a Sun Dome Templar.
I need some advice about details of the 3 main keywords!
Here is the little I was able to come up with from my brain whilst at work.
Your input and opinion greatly appreciated!!
Regards
Rusty
CULTURE: SUN COUNTY physical abilities: Farm the Earth, Spear and Shield (?)
mental abilities: Sun Dome Customs, Sun Dome Myths, Geography of Prax, Suppress Passion.
relatioships: to Family, to Sun Dome. Worship Sky Pantheon
personality: Intolerant, Repressed, Hate Trolls.
magic: Most male adults are initiated to Yelmalio, women to Ernalda. Sorcery is evil, and Shamans rare.
OCCUPATION: TEMPLAR entry requirements: Human (ie not baboon!)of Sun County, worships Yelmalio.
physical abilities: March in Formation, Fight in Formation, Two Handed Spear and Shield
mental abilities: Stay Awake, Intimidate Villagers.
personality: Haughty, Arrogant.
relationships: to Sun Dome, Loyalty to Sun Dome and Leaders
magic: Theistic worship of Yelmalio
benefits: Reputation of Military Prowess
disadvantages: ?duty ?jokes about cross dressing
living standard: Common
equipment: cuirbouilli, spear, shield, helmet.
MAGIC: YELMALIO entry requirements: Initiates and Devotee's must choose a gift and the associated geas.
physical: ?? no idea here...everything seems to say "spear and shield"!
mental: Myths of Yelmalio, Bask in Divine Radiance, Lecture Others, Resist Temptation.
affinities: Truth, Light, Combat (havent sat down to think of feats yet)
secret: ??That he doesnt exist
worshippers: Those of Sun County (?others)
other side:
other connections: (dare I say it ?Elmal ?Elves)
disadvantages: again, not sure...maybe self-denial (or is that too mystic? I only though of it in relation to retirement towers and stuff)
gifts and geases: no time yet.....I will have a look at Sun County Book when I have time.
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