The BA debate started me thinking about campaign styles
and what resources they require. So, what kind of games do
you run?
- "Farmer campaign", where day-to-day life of the community
is the main focus of play. You need to know a lot about
economics and social structure for this. Every time I have
tried to include daily life in a campaign I have bored
the players to within an inch of death, so I also assume
it requires a far better GM than I am...
- Intrigue and politics, dealing with movers and shakers.
Here you need a firm grasp of the people running the
show, and their relations. You also need a very detailed
timeline, including how it will change with the antics
of the player heroes. This can also be quite hard to
run, especially if you have a spy/detective/mystery
theme, as the clues the GM thinks are obvious when she
drops them rarely are so to the players, who instead
happily hear clues in casual remarks.
- Swashbuckling adventure, requires mainly lots of ideas
for interesting places and people. This is the only kind
of game I have ever had any kind of success in running.
- Wargaming, the combat oriented campaign.
- ??? More?
Nils Weinander
A generation comes and a generation goes,
but the earth remains the same forever -- Ecclesiastes 1:4
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