It may be a matter of Narrator style. For me, it's enough to know that
there is an economy/ ecology. Since such systems are pretty complex
beasts, just about anything can crop up. The trick is to motivate the
event/ situation post-hoc.
>
>
>> I think you are overstating the need to know the details intimately. I
>> strive to contextualize the characters and put their actions and the
>> consequences into a wider whole, where NPC:s and factions have their own
>> agendas. You don't need to detail the agendas or possible reactions of
>> various factions beforehand, but you do need to make them believable and
>> motivated as events unfold. I hope i'm pulling it off...
>
>But you also need a good grasp of what happens out of the
>heroes' sight, how the simultaneous events interrelate.
As with intra-clan happenings, inter-clan events and outcomes can be
pretty much anything. So, as long as you can motivate what happens, you
don't need to know how the NPCs and factions interrelate.
>
>
>
Powered by hypermail